Category Archives: Techno-spirituality
I don’t have much to say with this post, except that I have received word that my thesis has been placed in the Northumbria Research Link. Here’s the link to it. I’d love to know what you think, and if you’re interested in collaborating on future research, please do get in touch.
I should have waited until today before posting the abstract, but I was too excited about it to let it go any longer. Today I had a meeting with my second supervisor, who explained the feedback he had emailed me and told me I didn’t have to stick to 300 words. So here’s the revised version. (I’m leaving the original version up because I did say it was the original version. <smile>)
Design Strategies for Transcendent User Experiences
This thesis presents a study of spiritual and transcendent experiences (STXs) — experiences of connection with something greater than oneself — focusing on what they are, how artefacts support them, and how design can contribute to that support. People often find such experiences transformative, and artefacts do support them — but the literature rarely addresses artefact support for STXs. This thesis provides a step toward filling that gap.
The first phase of research involved the conduct and analysis of 24 interviews with adults of diverse spiritual perspectives, using constructivist Grounded Theory methods informed by relevant literature and by studies performed earlier in the PhD research programme. Analysis found that STXs proceed in three stages — creating the context, living the experience, integrating the experience — and that artefacts support at least two stages and people desire enhancements to all three. This STX framework supports and extends experience structures from the literature: it recognises the top-level categories as stages in a cycle where integration alters future contexts, and it extends the structure of STX by incorporating the relationships of artefacts and of enhancement desires to the stages of these experiences. This extended structure constitutes a grounded theory of transcendent user experiences.
The second phase involved the design and conduct of three “Transcendhance” workshops for enhancing transcendence, which aimed to elicit speculative design ideas in an atmosphere of fun and play. By playing a game that incorporated themes from the grounded theory of transcendent user experiences, workshop participants sketched 69 design ideas for techno-spiritual artefacts. Analysis mapped the ideas to the stages of STX and drew on relevant research to inspire possible extensions to the workshop-generated ideas. By far the largest number of ideas mapped to the STX stage Creating the Context, with very few mapping to Living the Experience, which suggests that context may be easier than lived experience to understand and address directly. This point is especially important for experiences such as STX that are tricky to define, impossible to arrange or anticipate, and thus unsuitable for straight-forward “classic” user experience methods. Transcendhance workshops approach techno-spiritual design peripherally, “sneaking up” on the lived experience by addressing the context.
This thesis combines the grounded theory of transcendent user experience with the Transcendhance workshop process, presenting peripheral design as a promising strategy for facilitating design to enhance spiritual and transcendent experiences.
My supervisor says it’s OK for me to post my abstract here. What you see below isn’t what actually went into the Assignment of Examiners form, because after I wrote it I learned that the committee that reviews that form is very picky about language, so although there is precedent in my faculty for writing a thesis in the first person, I changed it for the form. (Man, I hate passive voice.) So what I’m posting here is what I originally wrote, before I revised it to use the third person. I may revise and/or expand it a little for the thesis itself, but this accurately conveys the gist.
This thesis presents a study of spiritual and transcendent experiences (STX) — experiences of connection with something greater than oneself — focusing on designing to enhance them. Such experiences can be ineffable and transformative and artefacts can support them, but the literature rarely addresses the connection between artefacts and these experiences. This thesis provides a step toward filling that gap.
I conducted and analysed 24 interviews with adults of diverse spiritual perspectives, using constructivist Grounded Theory methods as informed by relevant literature and by studies conducted earlier in my programme. I found that STX proceed in three stages — creating the context, living the experience, integrating the experience — with artefact support and desires for enhancement applying to all stages. My theory supports and extends experience structures from the literature: it recognises the top-level categories as stages in a cycle where integration alters future contexts, and it adds artefacts and desires to the structure of these experiences.
I designed and conducted “Transcendhance” workshops for enhancing transcendence, employing play to stimulate design ideas. Using themes from the grounded theory, workshop participants sketched 69 ideas for techno-spiritual artefacts. I mapped the ideas to the stages of STX, building a framework to guide techno-spiritual design. Living the Experience and Creating the Context showed a large disparity in mappings, suggesting that context may be easier than lived experience to understand and address directly, especially for ineffable experiences that are tricky to define, impossible to predict, and thus unsuitable for straight-forward “classic” user experience methods. The workshops approach techno-spiritual design peripherally, essentially “sneaking up” on the lived experience by addressing the context. Even fanciful ideas provided insights for techno-spiritual design.
Combining the grounded theory of transcendent user experience with the Transcendhance workshops, I developed peripheral design as a promising strategy for facilitating design to enhance spiritual and transcendent experiences.
Last night I received an email from another graduate student doing research in techno-spirituality. This woman is in a different university, in a different country, and in a different area of techno-spirituality — her research involves Islamic applications, mainly for helping elderly people conduct their spiritual and religious practices. She has asked my input from time to time, and now she’s finishing her thesis. She wrote me last night that the alt.chi paper that my supervisor and I published three years ago — “Spirituality – There’s an App for That (but not a lot of research)” was the primary motivation for her study.
It’s a nice feeling of accomplishment to be considered and cited as an expert in my field. I find it far more gratifying, though, to know that my work inspires and motivates others.
I love this work.
In my last post I wrote that I had submitted a thing to the Late-Breaking Work venue of the CHI 2016 conference. For some reason I neglected to add a post saying that my submission was accepted. Odd that I would forget something like that.
Anyhow, it was accepted. LBWs are presented as posters, and I’ve just finished preparing mine. You can find the “paper” on the “Papers” page of this blog and you can see a larger version of the poster (one where the text is actually legible) by clicking on the smaller version on this page. (I put “paper” in quotation marks because it’s not considered a paper in the CHI sense of a full research paper that gives quasi-maximum kudos and counts toward academic tenure.)
I’m on the schedule for the Wednesday and Thurssday, so if you’re at CHI I hope you’ll stop by and talk to me during the conference reception or one of the relevant coffee breaks. See you there!
I spent the weekend in Edinburgh. I went because I was giving a poster at the EuroIA 2013 conference and was spending Friday there. But the trip also allowed me to attend Saturday’s celebration of 200 years of Scottish Unitarianism, at St. Mark’s Unitarian Church — which is, fortuitously, just a block from where the conference was held.
My EuroIA poster (see image; sorry the photo is so poor but that’s a phone camera for you) explained how designing for spiritual experience is like designing a woodland clearing for watching the stars. It described my two research projects so far, and talked about how techno-spirituality needs more UX folks involved. It didn’t get as much attention as some of the other posters, but it got enough for me to be satisfied that I had begun to engage the UX practitioner community.
On Saturday I learned a lot about the history of Unitarianism in Scotland. In 1813, Parliament (the Scottish one, I think) repealed the law that made it illegal to express views that disagreed with the Christian concept of the trinity, and the Scottish Unitarian Association was founded one week later.
After the celebration I walked up to St. Giles High Kirk of Edinburgh (formerly called St. Giles’ Cathedral) and spent about 45 minutes absorbing the atmosphere and taking photos. When I was there in February I didn’t have my “real” camera with me and didn’t feel it was worth paying £2 for a photo permit. But this time I was prepared, and especially with the beautiful light at the time, it was well worth it. Here’s my favorite of the photos I took. (The others can be found on Flickr.)
I stayed over Saturday night and attended the service at St. Mark’s on Sunday (although I must confess I found it slightly weird to have a Unitarian church named for a saint) and enjoyed it very much. While in the company of the Unitarians, I spoke with representatives of the congregations in Aberdeen, Glasgow, and Edinburgh (I didn’t meet anyone that I knew to be from Dundee) and they are all interested in having me come and give my service on technology and spirituality to their congregations. Aberdeen is likely to happen sometime in March. I’d like to do Glasgow in May and then rent a car and head for Islay and Jura. It’s been far too long since I’ve been to the land whence the Buies came.
Public engagement, travel to interesting places, learning, and meeting lovely people — what more could I ask?